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E3 2017, qué podemos esperar

22

May 2017

E3 2017, qué podemos esperar

¡Hola a todos! Ya queda muy poco para el E3 2017, la gran feria anual de videojuegos donde las compañías de la industria revelan sus secretos y dan a conocer más detalles de juegos ya anunciados. ¿Qué podemos esperar este año? Vamos a hacer un repaso a lo que se espera de las grandes compañías. Electronics Arts en el E3 2017 Otro año más será...

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How to communicate with other Indies Developers

10

Apr 2017

How to communicate with other Indies Developers

Solutions for indie developers If you are an Indie developer, or want to get into the game development world, you are probably immersed in a sea of doubts. The way from the idea or concept, to monetizing it is very long and contains many steps to follow. Along the way you will be asked many questions, about programming, editing, marketing … but there are places...

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03

Apr 2017

The Success of Nintendo Switch

Nintendo Switch will double its production until the end of the year The Japanese company is trying to address its availability issues due to the success of Nintendo Switch, according to leaks in the network. The Japanese game development giant will double the number of units in the fiscal year from April 2017 to April 2018 Nintendo, which had planned to produce 8 million Switch...

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10 tips to improve your ASO

27

Mar 2017

10 tips to improve your ASO

Today we are going to talk about a strategic key to increase the downloads in your application, the optimization of the ASO positioning or the positioning in the applications of the store. The ASO is a way to ensure that the application meets the classification criteria of the App store and goes to the top of a search results page. But how can you optimize...

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20

Mar 2017

Make the most of the budget with Tactics for game developers

Since the beginning of 2017, mobile market leaders are setting more strategic focus on acquiring high quality users and how to target their budgets to the highest long-term ROI. While this might seem like a challenge for inexperienced independent developers, there are some  tactics for game developers that can help  for the maximum efficiency of their budget regardless of size. Continue reading to learn how you...

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13

Mar 2017

The world of payable ads

Today we are here to talk about a common topic that many people have in their payable life, the world of the advertising in the games. We all know that sometime it is annoying and maybe you don ´t feel like to continue playing .Thus, ads should be interesting enough to the take the users atention. We invite you to continue reading and you will discove the...

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06

Mar 2017

TGX and Nosplay: a MMO games revolution

Hello players!Again we are here to talk about one of the your favourites topic, the games world. We feel proud of showing you, TGX and Nosplay, two platforms that have revolutionize the worl of playing in groups. Is it sound interesting? In Mola Games  we are going to explain what it is. What is TGX? How can we use? It is a new web platform in...

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27

Feb 2017

Not only get players

¡Hello players¡ If you are a mobile game developer and you want to get the most return on capital of your budget, Mola Games are going to help you to discover how you can improve your strategy and obtain highter ROI. Nowadays,  it   isn´t necessary to be a mobile market leader, with these key tactics will be easier and you could get more players....

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20

Feb 2017

Quickcheck, a useful tool to avoid bugs

We all know that writing a code free of bugs is very complicated  and unfortunately, in spite of the datamining and machine learning efectiveness, there are many programmers that continually write  the same codes so that they finally make the same mistakes. We can use a useful tool, Quickcheck, which it help us to find our mistakes analysing our analyse our algorithms     How to...

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13

Feb 2017

How to improve your applications: FlowUp

Karumi the software developer, has created FlowUp, a real-time application monitoring platform for Android and iOS. Its goal is to help many engineers build applications and increase its performance. We can ask a series of questions about the applications we work with, for example: –What is the average CPU consumption of the application?  -How many bytes does the application consume per second? -Is your application capable of...

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